I'm a software engineer and designer in New York City.
I've spent the better part of my adult life producing software to engage a broader audience with the arts through the Internet.
Currently, I am starting Cairn, a multi-disciplinary company making human-scale products spanning media both digital and quite the opposite of digital.
Previously, I was a Director on the Engineering team at Artsy.
Given time, some inclement New York City weather and a little slack, I'm liable to pursue many other small projects.